My Textures Free Downloads can be found here. The R16 MAP can be downloaded here.
Shader: SEUS PTGI E11(not E12) Download: Click here (If you want to have free access, you can join his 10$ Tier and cancel after download, as Sonic Ether himself said. He is not selling a "product". However, please consider supporting him for the effort he puts into this project.)
How to install the Shader:
For this you need to install Optifine first. (Just search for a Tutorial on YouTube) Once you have successfully launched Minecraft with Optifine installed, go to: Options → Video Settings → Shaders → Open Shader Folder and put the dowloaded "SEUS PTGI E11.zip" into the folder. Go back to Minecraft and activate the shader.
How to install the Textures:(for the R16 Map)
Go to: Options → Resource Packs → Open Resource-Pack folder and put the Texture .zip files that you downloaded into the folder. Activate them.
The right side should look like on the following screenshot:
(This setup is for the R16 map. For your own builds you can always add more content if you want - and if your PC can handle it.)
Some blocks on the R16 Map require the R1-14 Pack!
- Mipmap Levels = 0 or OFF (slider to the left) - Mipmap Type = Nearest (slider to the left) - Connected Textures = Fancy
Go to: Options → Video Settings → Shaders:
- Normal Map = ON - Sepcular Map = ON - Shadow Quality = 1x
HERE ARE MY SETTINGS FOR "SEUS PTGI E11":
Settings for the Shader (Seus PTGI):
Go there by activating the PTGI Shader in the selection menu and then press “Shader Settings” (bottom right corner)
IMPORTANT: in the RayTracing Options:
- Full Raytrace Reflections = ON !!!!!!!!!!
- Geometry Trace Quality = 0 or 1 (to fix bookshelfes, set to 0. To fix slabs, set to 1 )
About broken Reflections:
Wrong reflections are displayed, if the texture resolution of the reflected block does not match the Texture Resolution you defined in the Shader Settings. For example: You set it to 512x and a vanilla diorite block is reflected in water, the reflection is broken because the diorite block is 16x (not Textured!) Always set the Texture Resolution to a value that matches the resolution of the reflected block. For correct reflections of Vanilla blocks, use 16x but this will break the reflections of all 512x blocks (or any other resolution). This is a limitation of the shader. Keep it at the resolution of the packs you installed. (512x or 1024x most of the time)
A few options to get more FPS:
Decrease Render-Distance to something like 4 chunks for small builds.
Decrease Render-Resolution to 0.7x (video settings → shaders) and set post sharpening to 2.0 (in the PTGI shader settings → post-processing options)
Play in Window-mode and scale down the window (super small window = a lot of fps)
Use lower resolution Textures, or don’t use all the Packs - Only the ones you need at the moment.
Play on an empty Sky-Map and keep the builds clean and simple. More blocks = less fps You can use my Maps as a template.
How did you get the Blur/Depth of Field in the close-up shots?