My Textures Free Downloads can be found here. The R15 MAP can be downloaded here.
Shader: SEUS PTGI E11(not E12) Download: Click here (If you want to have free access, you can join his 10$ Tier and cancel after download, as Sonic Ether himself said. This is not a "product". However, please consider supporting him for the effort he puts into this project.)
System Requirements: Depends on what you want to do.
I use a GTX 970, because I only take screenshots or build tiny structures on a sky map. If you want to play smoothly you probably need something beefy like a GTX 1080 or better. To get more fps, play around with the settings. (more information below)
How to install the Shader:
After installing Optifine, go to Options → Video Settings → Shaders → Open Shader Folder and put the dowloaded SEUS PTGI E11.zip into the folder. Go back to Minecraft and activate the shader.
How to install the Textures:
Go to: Options → Resource Packs → Open Resource-Pack folder and put all the .zip files that you downloaded from my Patreon page into the folder.Activate them. The right side should look like on the following screenshot:
“Why not just one single Resource-Pack file?” Because the more Textures are loaded, the more laggy it becomes. Releases after R14 only contain the new Textures, so you can mix the packs however you want. For example if you don’t need the new R15 textures, just remove the R15 pack to get more FPS.
- Mipmap Levels = 0 or OFF (slider to the left) - Mipmap Type = Nearest (slider to the left) - Connected Textures = Fancy
Go to: Options → Video Settings → Shaders:
- Normal Map = ON - Sepcular Map = ON - Shadow Quality = 1x
HERE ARE MY SETTINGS FOR "SEUS PTGI E11":
Settings for the Shader (Seus PTGI):
Go there by activating the PTGI Shader in the selection menu and then press “Shader Settings” (bottom right corner)
IMPORTANT: in the RayTracing Options:
- Full Raytrace Reflections = ON !!!!!!!!!!
- Geometry Trace Quality = 0 or 1 (to fix bookshelfes, set to 0. To fix slabs, set to 1 )
About broken Reflections:
Wrong reflections are displayed, if the texture resolution of the reflected block does not match the Texture Resolution you defined in the Shader Settings. For example: You set it to 512x and a vanilla diorite block is reflected in water, the reflection is broken because the diorite block is 16x (not Textured!) Always set the Texture Resolution to a value that matches the resolution of the reflected block. For correct reflections of Vanilla blocks, use 16x but this will break the reflections of all 512x blocks (or any other resolution). This is a limitation of the shader. Keep it at the resolution of the packs you installed. (512x or 1024x most of the time)
How to get more FPS:
Decrease Render-Distance to something like 4 chunks for small builds.
Decrease Render-Resolution to 0.7x (video settings → shaders) and set post sharpening to 2.0 (in the PTGI shader settings → post-processing options)
Play in Window-mode and scale down the window (super small window = a lot of fps)
Use lower resolution Textures, or don’t use all the Packs - Only the ones you need at the moment.
Play on an empty Sky-Map and keep the builds clean and simple. More blocks = less fps You can use my Maps as a template.