FUNKY MODELS v2.5

A Resource Pack with weird shapes for abstract Art and Architecture

DOWNLOADS:

FREE

The 256x Free resolution version of umsoea Funky Models
DOWNLOAD
(FREE)

HIGH

The 512x High resolution version of umsoea Funky Models
DOWNLOAD
(Patreon)

ULTRA

The 1024x Ultra resolution version of umsoea Funky Models
DOWNLOAD
(Patreon)

GUIDE:

Install the Resource Pack:
In Minecraft go to:   Options  >  Resource Packs  >  "Open Resource Pack Folder".    A folder should open. Put the downloaded .zip file into this folder.  Now in Minecraft the pack should show up in the list.  To enable it, click on the pack icon (small arrow).  Have fun!
To find the custom items in game, search for "www" in the creative mode inventory!

Video Tutorial for building the advanced windows by artefox:    Click here

SHADERS + Settings


IterationT:     Easiest option if you just want to check it out. No need to change settings.  Link

Kappa v5.3:     Great SSGI, very smooth Tubes and Spheres etc.  Link

  • Go to the shader pack's settings  >  Terrain  >  Parallax Occlusion Mapping  >  Set "Enabled" to "ON"
  • Go to the shader pack's settings  >  Terrain  >  Reflections  >  Set "Resource Pack Reflections" to "ON"
  • Set "Mipmaps" to "0x"   (usually in: Video Settings  >  Quality )

IterationRP:     By far the best results so far!

  • Set "Mipmaps" to "4x"   (usually in: Video Settings  >  Quality )
  • Go to the shader pack's settings  >  Texture  >  Parallax Settings  >  Set "Mode:" to "Sharp"
  • To further improve quality, see the "Shader Edits" section at the bottom of this page.

Sundial Alpha:     Overall good, has true world space reflections & GI

  • Set "Mipmaps" to "4x"   (usually in: Video Settings  >  Quality )
  • Go to the shader pack's settings  >  Set "Anisotrophic filter" to "0x"
  • Go to the shader pack's settings  >  Path trace  >  Set "Geometry Quality" to "0"
  • To further improve quality, see the "Shader Edits" section at the bottom of this page.

Sundial Lite:     Free non-pathtraced version of Sundial Alpha.  Link

  • Go to Sundial's shader settings  >  Set "Anisotrophic filter" to "0x"

Zephyr Starlight:     Player reflections! Custom models in reflections! (Very cool tech)  Link

  • Go to the shader pack's settings  >  Terrain  >  Enable "Normal Mapping" and "Specular Mapping"
  • Go to the shader pack's settings  >  Terrain  >  Integrated PBR  >  Disable "Hardcoded Specular"

Rethinking Voxels:     Point light sources with sharp shadows, might be interesting for you.  Link




General Settings when using other Shaders:

  • Are the Arches buggy? ( e.g. not hollow?):   Set "Mipmaps" to "0x"   (usually in: Video Settings  >  Quality  >  Mipmap Levels)
  • Weird bright/glowing Arches?   In the shader pack's settings, disable hardcoded emissives e.g. switch to "labPBR only" PBR.
    Also try disabling Subsurface Scattering (SSS).

If you find other good shaders & settings, please let me know!



Shader Edits  (click to expand)

How to further improve quality in shaders like iterationRP, iterationT and Sundial Alpha:   (for advanced users!)

  • Sadly these shaders process normal maps in a way that causes smooth surfaces to appear not very smooth.
  • To fix this, you have to make a small change to the shader. Sounds complex but is fairly simple. All you need to know is how to edit a text file in a .zip folder. A shader is just a .zip folder with files/folders in it.

It doesn't matter how you do it but here is what you need to accomplish:

For IterationRP and IterationT shaders:

  • 1. Open the file "Utilities.glsl" in the folder   ... / shaders / Lib   with a text editor.
  • 2. In that file, find the line that starts with "normal.xy = max(abs"
  • 3. Insert "//" at the beginning of that line (double slashes).

For Sundial Alpha shaders:

  • 1. Open the file "GbufferData.glsl" in the folder   ... / shaders / libs   with a text editor.
  • 2. In that file, find the two lines that start with "normal.xy = uintBitsToFloat"
  • 3. Insert "//" at the beginning of both lines (double slashes).

    Another Sundial Edit if you want to fix weird white lines around Arches:
  • 1. Open the file "GbufferPass.glsl" in the folder   ... / shaders / libs   with a text editor.
  • 2. In that file, find the line that starts with "albedo.a = clamp(albedo.a"
  • 3. In that line, replace "texture(gtexture, coord).a"   with "textureLod(gtexture, coord, 0.0).a"

Make a backup of the shader somewhere else before editing!
Make sure to save the files and update the shader .zip file correctly before loading it in Minecraft.