IterationT: Easiest option if you just want to check it out. No need to change settings.
Link
Kappa v5.3: Great SSGI, very smooth Tubes and Spheres etc.
Link
- Go to the shader pack's settings > Terrain > Parallax Occlusion Mapping > Set "Enabled" to "ON"
- Go to the shader pack's settings > Terrain > Reflections > Set "Resource Pack Reflections" to "ON"
- Set "Mipmaps" to "0x" (usually in: Video Settings > Quality )
IterationRP: By far the best results so far!
- Set "Mipmaps" to "4x" (usually in: Video Settings > Quality )
- Go to the shader pack's settings > Texture > Parallax Settings > Set "Mode:" to "Sharp"
- To further improve quality, see the "Shader Edits" section at the bottom of this page.
Sundial Alpha: Overall good, has true world space reflections & GI
- Set "Mipmaps" to "4x" (usually in: Video Settings > Quality )
- Go to the shader pack's settings > Set "Anisotrophic filter" to "0x"
- Go to the shader pack's settings > Path trace > Set "Geometry Quality" to "0"
- To further improve quality, see the "Shader Edits" section at the bottom of this page.
Sundial Lite: Free non-pathtraced version of Sundial Alpha.
Link
- Go to Sundial's shader settings > Set "Anisotrophic filter" to "0x"
Zephyr Starlight: Player reflections! Custom models in reflections! (Very cool tech)
Link
- Go to the shader pack's settings > Terrain > Enable "Normal Mapping" and "Specular Mapping"
- Go to the shader pack's settings > Terrain > Integrated PBR > Disable "Hardcoded Specular"
Rethinking Voxels: Point light sources with sharp shadows, might be interesting for you.
Link
General Settings when using other Shaders:
- Are the Arches buggy? ( e.g. not hollow?): Set "Mipmaps" to "0x" (usually in: Video Settings > Quality > Mipmap Levels)
- Weird bright/glowing Arches? In the shader pack's settings, disable hardcoded emissives e.g. switch to "labPBR only" PBR.
Also try disabling Subsurface Scattering (SSS).
If you find other good shaders & settings, please let me know!
How to further improve quality in shaders like iterationRP, iterationT and Sundial Alpha: (for advanced users!)
- Sadly these shaders process normal maps in a way that causes smooth surfaces to appear not very smooth.
- To fix this, you have to make a small change to the shader. Sounds complex but is fairly simple. All you need
to know is how to edit a text file in a .zip folder. A shader is just a .zip folder with files/folders in it.
It doesn't matter how you do it but here is what you need to accomplish:
For IterationRP and IterationT shaders:
- 1. Open the file "Utilities.glsl" in the folder ... / shaders / Lib with a text editor.
- 2. In that file, find the line that starts with "normal.xy = max(abs"
- 3. Insert "//" at the beginning of that line (double slashes).
For Sundial Alpha shaders:
- 1. Open the file "GbufferData.glsl" in the folder ... / shaders / libs with a text editor.
- 2. In that file, find the two lines that start with "normal.xy = uintBitsToFloat"
- 3. Insert "//" at the beginning of both lines (double slashes).
Another Sundial Edit if you want to fix weird white lines around Arches:
- 1. Open the file "GbufferPass.glsl" in the folder ... / shaders / libs with a text editor.
- 2. In that file, find the line that starts with "albedo.a = clamp(albedo.a"
- 3. In that line, replace "texture(gtexture, coord).a" with "textureLod(gtexture, coord, 0.0).a"
Make a backup of the shader somewhere else before editing!
Make sure to save the files and update the shader .zip file correctly before loading it in Minecraft.